Software Technology

Cannibalism and 5 Special FX of Evolution

Cannibalism and 5 Special FX of Evolution 1920 1080 Raymond Blyd
Most of what’s happening on the information super highway – at accelerating speeds – is just evolution as genuine as Darwin. Yet, most are still determined to call it cannibalism when a “new” service or product threatens the established business models. But as the saying goes: there’s so sense in beating a dead horse…better to trade it for a car while it’s still alive.

 

Cannibalism / Evolution = Timing

On one of the earnings calls for Apple, an analyst asked COO Tim Cook: do iPad sales cannibalize their PC market? His answer in short: No, on the contrary, but if it would eventually happen it would be for the better.

It did not dawn on me until seeing Steve Jobs presenting the iPad 2, that Apple has already given up on the PC market they have defined since its inception, and are moving on to next thing. Mr. Jobs kept making the reference to the “post-PC era” and I could hear Bill Gates echoing in the background.

Most may have forgotten, but the ex-Microsoft CEO was an early champion of tablets and voice recognition. Yet Microsoft’s business model (or thinking) did not permit them to go full blown for marrying the hardware and software to make tablets a success. If the Amazon Kindle had not proven to Apple that the timing was right we might still be waiting for the first real tablet. This is an example of why timing is everything and it does not always mean you have to be first.

The taste of 3D

In a PC market disruptions are common and adapting is crucial, but to publishers both are unsettling. A business that hasn’t drastically changed since the invention of the printing press needs some time to digest it all. However, it is still a gamble what will be the “next big thing.” For instance, the film industry took an enormous bet on 3D and it paid off. We all know 3D isn’t new (and gives headaches) yet the film industry posted record earnings partly due to this technology. Still, most can argue that 3D is still a huge gamble for TV manufactures and PC makers.

What is the Pay Off? 5 Special effects:

1. Halo effect: Tim Cook called the effect of the iPad “a Halo Effect from Apple product to Apple product.” Similarly, any digital version (web or app) of a paper product will initially boost its predecessor and not kill it.

2. 3D effect: Technology doesn’t have to be “new” or “innovative” to work. It just has to be done right with the purpose of adding value to utility and design.

3. Darwin effect: “In the struggle for survival, the fittest win out at the expense of their rivals because they succeed in adapting themselves best to their environment” (Charles Darwin). Adapting to a digital environment is having a fundamental understanding of its strength (distribution) and weakness (usability) and using both to your advantage.

4. Pricing effect: In my opinion, the biggest challenge for publishers is their business model: pay for content. This will be increasingly more difficult to justify because of the abundance of (free) information. Just ask the newspapers.

Cannibalism legalcomplex

 

I foresee the following evolution in business models:

  • Content is paid: Original print model still in effect today;
  • Content is paid – Service is paid or value adds: Struggling to come to terms with the web, variations of this models are being tried;
  • Content is free – Service is paid: Due to the mixing of proprietary, free and user generated content and integration with software, this model might be forced upon publishers;
  • 4th Model: Due to the abundance of competing for cloud solutions, a model must arise that considers both the value of content and service and replace the ad-supported model as the predominant model for the web.

5. Goodwill effect: This a bonus effect due to all of the above effects. The marketing is in the product itself.

Pleasant Habits vs. Tedious Tasks

Pleasant Habits vs. Tedious Tasks 1920 1080 Raymond Blyd

Contextual Design to create solutions for customers is an excellent post on how to capture the essence of a particular task. But after you’ve turned your solution into the perfect filter, how do you turn it into a solution which gets users away from paper and onto your services?

Design-crop-300x384Design for Convenience
Forrester released a report outlining mobile trends for 2011. Among other trends, it signaled convenience as a focus for companies to invest in. One of the main reason the mobile market is growing exponentially is simply because – in some cases – mobile has become more convenient in use than a desktop. So how does someone design for convenience?

First, you envision the ultimate digital user experience. One in which the user perceives the service as a pleasant habit which they enjoy reusing contrary to a tedious task they are forced to repeat. Then you design the user interface to go along with this experience. Finally, you design the content and platform to fit the interface and experience.

For example, one can geotag content by jurisdictions to be displayed on a map. A user can then visualize different views of subject matter and distil various facts. For instance, they might predict the most likely outcome of a certain case per jurisdictions just by the size of pushpins or the color of a jurisdiction on a map. (See mapping lead generation:www.forcemapper.com ). It will also enable content to be location aware to the user, especially a mobile one, thus creating a new experience and possibly a pleasant habit.

The power of ‘Edit’
Creating a pleasant habit is also realizing that you are not the only one trying to do so. There already are lots of services out there aiming to do the same and your users have experienced some of them.

Moreover, old habits die hard so it is a challenge to entice users to switch to your newly created ‘habit.’ To make the switch easier is to ensure your service can be modified to better fit most users. Users must be able to customize and personalize your service and to easily join or cancel it.

This offers them a simple but powerful incentive called: choice.

Develop with an ‘edit’ button in mind for your user and present it prominently on your service, application, or site. Build API’s for developers and use emerging standards for your services. Let users know they have influence over whatever it is you’re providing for them.

As John Barker hinted in “Content & Software – an Eroding Distinction?”, software has a distinct quality that enables users to manipulate the output. The rise of user-generated content has proven that users crave more control and publishers should provide as much as possible.

Ultimately, publishers should strive to create a platform where a user has the freedom to use content to gain knowledge the traditional way but in a modern fashion.

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