Trends

The Dogs of Legal Search: Facts vs Concepts

The Dogs of Legal Search: Facts vs Concepts 1024 640 Raymond Blyd
Legal research has passed the crossroads of print or digital and is heading for the next: facts or concepts. But are search engines getting too “easy” to use? Is the “dumbing down” of legal search engines a real threat to the quality of legal research?

Bloodhounds
As promised in a comment on a previous post, I would delve into the dilemma of simplifying of legal search engines. The question was raised again on the 3 Geeks and a Law Blog , which led me to some very intriguing insights presented in Roberta Shaffer’s key note at the American Association of Law Libraries (AALL) Vendor Colloquium.

Here are some of the many trends in legal research which she highlighted during her keynote:

  • More complexity in legal issues (opinions longer)
  • More diversity of jurisdiction
  • More cases of “ a first impression”
  • More data-driven evidence
  • More focused on fact as compared to previous centuries – concepts/legal theories
  • Legal academy is more multi-disciplinary as are practitioners (judges?) – bringing to the table different ways of finding, evaluating, exploiting, and employing knowledge
  • Education by “edit” and “isolation”

The reason I’ve picked these statements is that I think they are key in the evolution of legal search engines. Deep analytical research is like finding a crumb and following its trail through the forest. My suggestion is to clear the forest or use a bloodhound. The skill set we needed in the past are evolving but the tools we use aren’t. In short, a logical evolution of legal search engines is trying to distill more facts and less concepts; also because the latter is much harder to achieve by a ‘machine’.

How much will this case cost me?
The European Cartel Digest compiles and summarizes every decision of the European Commission and all case law of the courts on cartels. Unlike most legal print publications its construct is similar to a database. This setup makes it especially suitable for extracting facts in a flexible manner and experimenting with alternate online displays. The ultimate goal is answering factual queries quicker by exposing facts such as: what are the amounts of damages awarded in particular cases? This concept video demonstrates how such a question might get answered faster:

The essential question on everybody’s mind will always be: what’s at stake? In this new age the margin for errors for professionals are far greater simply due to amounts of data available. Let’s not forget that an online legal search in the many repositories is only one way to get answers. But wouldn’t it be nice if it was our first stop for quick answers about the facts of the matter.

 

LegalComplex Library: Concept of a Modern Library

LegalComplex Library: Concept of a Modern Library 1132 506 Raymond Blyd
Awhile back I went on an adventure to uncover the “modern library.” A traditional library is a place the curious roam and discover bundles of meticulously crafted and curated information. Massive wooden bookshelves would instill a sense of awe and ignite a challenge to absorb all hidden wisdom. Then came the Internet and it became a dated notion to pick up a book. The library was effectively replaced by a search engine. LegalComplex Library is an attempt to rekindle this enchantment in a new era.

(Unique) Case

The starting point was looking at a typical ‘modern library’ that a knowledge professional would operate in and the tools they would use to solve a case. Most often they would use an internet connected PC accompanied by installed software to accomplish several tasks. Depending on the subject matter or phase in the research process, the professional would need to switch between several tasks and applications to accomplish their overall goal.

Unique_Case-2

You the Platform

In the above examples, most of the used tools would have been developed with a focus on a specific set of tasks. It required a certain level of skill and knowledge to effectively operate these tools. The reason is that most were not developed with personalization or customizing in mind but rather adding enough features to accommodate the majority of projected uses. In short: they were not built around you but rather the perception of a task you would ultimately be forced to adapt to. The video below is the first in a series and presents the framework and fundamentals to try and change this paradigm.

Time magazine announced in 2006 the person of the year: You. Now let us start building products and services that are suitable for this magnificent person.

Apocalypse 2014: the End of Three Mobile Myths

Apocalypse 2014: the End of Three Mobile Myths 980 431 Raymond Blyd

1. Consumption or Creation?

A recent report by usability guru Nielsen on the iPad reiterates a common understanding about the iPad, which is that it’s mostly for media consumption. Email is “the only slight exception to the rule.” This might be true now but it is not a sign of things to come.

The main reason why consumption is more prevalent is simple: good consumption apps far outnumber good creation apps. The internet started out the same way until Web 2.0, Cloud and SaaS.

The ultimate example of mobile creation – microblogging (Twitter), photography, notes, to-do and other productivity apps aside- are in fact the Apple apps. Garageband, Pages, and Numbers are excellent examples of creation on the tablet. Especially iMovie on the iPhone I find extraordinary. I’ve created over 15 iMovies ( a mix video, photo’s and music) and loaded them onto YouTube in HD straight from my iPhone.

overview_imovie_20110302The trick is to figure out the usability and tasks and refitting them to the mobile form factor. It’s design led by format as oppose to desktop-based workflow.

Mobile-Personas

 

2. Apps or Web apps?

A Forrester report stated, in general, to do both because it deemed the distinction irrelevant. But here’s the quote from their blog post: a majority of consumers across the globe will access the Internet, not apps.

This is especially true for areas which do have ubiquitous and ambient connectivity. Those areas are expanding. Moreover, real-time and streaming will always be preferred over sync, update, and download. I heard somebody once say: You need real-time data if you want to cross a street. Just as Cloud and SaaS are getting the traction we should not revert back to the notion of “installed software” and its drawbacks.

3. Mobile vs. PC

Taking the above into account the question is not if but when mobile will replace the traditional concept of a PC. Laptops have already replaced the workstation in most business and homes. Smartphone are doing the same with cell phones just as the iPhone is replacing Blackberry.

Predicting the tipping point is a challenging endeavor but here’s my attempt: 2014

mobile-internet-growth

 

Pleasant Habits vs. Tedious Tasks

Pleasant Habits vs. Tedious Tasks 1920 1080 Raymond Blyd

Contextual Design to create solutions for customers is an excellent post on how to capture the essence of a particular task. But after you’ve turned your solution into the perfect filter, how do you turn it into a solution which gets users away from paper and onto your services?

Design-crop-300x384Design for Convenience
Forrester released a report outlining mobile trends for 2011. Among other trends, it signaled convenience as a focus for companies to invest in. One of the main reason the mobile market is growing exponentially is simply because – in some cases – mobile has become more convenient in use than a desktop. So how does someone design for convenience?

First, you envision the ultimate digital user experience. One in which the user perceives the service as a pleasant habit which they enjoy reusing contrary to a tedious task they are forced to repeat. Then you design the user interface to go along with this experience. Finally, you design the content and platform to fit the interface and experience.

For example, one can geotag content by jurisdictions to be displayed on a map. A user can then visualize different views of subject matter and distil various facts. For instance, they might predict the most likely outcome of a certain case per jurisdictions just by the size of pushpins or the color of a jurisdiction on a map. (See mapping lead generation:www.forcemapper.com ). It will also enable content to be location aware to the user, especially a mobile one, thus creating a new experience and possibly a pleasant habit.

The power of ‘Edit’
Creating a pleasant habit is also realizing that you are not the only one trying to do so. There already are lots of services out there aiming to do the same and your users have experienced some of them.

Moreover, old habits die hard so it is a challenge to entice users to switch to your newly created ‘habit.’ To make the switch easier is to ensure your service can be modified to better fit most users. Users must be able to customize and personalize your service and to easily join or cancel it.

This offers them a simple but powerful incentive called: choice.

Develop with an ‘edit’ button in mind for your user and present it prominently on your service, application, or site. Build API’s for developers and use emerging standards for your services. Let users know they have influence over whatever it is you’re providing for them.

As John Barker hinted in “Content & Software – an Eroding Distinction?”, software has a distinct quality that enables users to manipulate the output. The rise of user-generated content has proven that users crave more control and publishers should provide as much as possible.

Ultimately, publishers should strive to create a platform where a user has the freedom to use content to gain knowledge the traditional way but in a modern fashion.

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